TECHTEAM SHUT THE WINDOWS OF THE PAST

Wednesday, September 17, 2008

Computer and machine Vision

  1. Signal and Imaging Processing Books
  1. Game Programming Books
  1. Artificial Intelligence/Logic Programming Books
  1. Computer Graphics Books
  1. From Algorithms to Vision Systems – Machine Vision Group 25 years ©2006 (Matti Pietikäinen, H. Aikio, et al) [PDF]
  1. Spatial Augmented Reality Merging Real and Virtual Worlds ©2005 (Oliver Bimber/Ramesh Raskar)
  1. Active Contours ©2000 (Andrew Blake/Michael Isard) 352 pages
  1. Intelligent Vision Systems for Industry ©1997-2002 (Edited by D.N. Rockmore, et al)
  1. Computer Vision ©1982 (B.G. Batchelor/P.F. Whelan) 523 pages
  1. Visual Reconstruction ©1987 (Andrew Blake/Andrew Zisserman) 238 pages
  1. A Companion to Digital Humanities ©2004 (Susan Schreibman, et al) 640 pages [Mirror]
  1. Machine Vision: Automated Visual Inspection and Robot Vision ©1991 (David Vernon)
  1. Machine Interpretation of Line Drawings (Kokichi Sugihara)
  1. Machine Perception ©2005 (Ramakant Nevatia)
  1. Computer Vision and Image Processing ©1992-1994 (David Marshall)
  1. An Introduction to Programming for Image Analysis with the Visualization Toolkit (VTK) ©2006 (X. Papademetris)
  1. Spatial Statistics and Digital Image Analysis ©1991 (National Academy Press) 234 pages

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