1. Computer and Video Game Programming Books
2. Java GUI Programming Books
3. An Introduction to Programming for Image Analysis with the Visualization Toolkit (VTK) ©2006 (X. Papademetris)
4. 3D Math Primer for Graphics and Game Development ©2002 (Fletcher Dunn) 476 pages [Homepage]
5. Principles of Computerized Tomographic Imaging ©1988-2001 (Aninash C. Kak/Malcolm Slaney)
6. PNG, The Definitive Guide ©1999 (Greg Roelofs) 321 pages [Mirror]
7. Vector Math for 3D Computer Graphics, Third Revision, July 2003
8. Computer Animation: Algorithms and Techniques, 560 pages, ©2001 (Richard Parent)
9. OpenGL Programming Guide: The Official Guide to Learning OpenGL [Mirror]
10. OpenGL Reference Manual: The Official Reference Document to OpenGL [1.1] [1.0] [Homepage]
11. Graphics Programming Black Book ©1997 (Michael Abrash) 1342 pages
12. Simulating Humans: Computer Graphics, Animation, and Control ©1993 (N.I. Badler, et al) 288 pages
13. A Companion to Digital Humanities ©2004 (Susan Schreibman, et al) 640 pages [Mirror]
14. Images of Human Behavior: A Brain SPECT Atlas ©2004 (Daniel Amen) 121 pages
15. Blender 3D: Tutorials
16. C++ GUI Programming with Qt 3 ©2004 (Jasmin Blanchette/Mark Summerfield) 464 pages
17. Cross-Platform GUI Programming with wxWidgets ©2006 (Julian Smart/Kevin Hock) 744 pages
18. Compute!'s First Book of Atari Graphics
19. Atari Graphics & Arcade Game Design
20. Computer Graphics Primer
Signal and Imaging Processing Books
Unix/Linux GUI Books
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