TECHTEAM SHUT THE WINDOWS OF THE PAST

Friday, September 19, 2008

Computer Graphics

1. Computer and Video Game Programming Books

2. Java GUI Programming Books

3. An Introduction to Programming for Image Analysis with the Visualization Toolkit (VTK) ©2006 (X. Papademetris)

4. 3D Math Primer for Graphics and Game Development ©2002 (Fletcher Dunn) 476 pages [Homepage]

5. Principles of Computerized Tomographic Imaging ©1988-2001 (Aninash C. Kak/Malcolm Slaney)

6. PNG, The Definitive Guide ©1999 (Greg Roelofs) 321 pages [Mirror]

7. Vector Math for 3D Computer Graphics, Third Revision, July 2003

8. Computer Animation: Algorithms and Techniques, 560 pages, ©2001 (Richard Parent)

9. OpenGL Programming Guide: The Official Guide to Learning OpenGL [Mirror]

10. OpenGL Reference Manual: The Official Reference Document to OpenGL [1.1] [1.0] [Homepage]

11. Graphics Programming Black Book ©1997 (Michael Abrash) 1342 pages

12. Simulating Humans: Computer Graphics, Animation, and Control ©1993 (N.I. Badler, et al) 288 pages

13. A Companion to Digital Humanities ©2004 (Susan Schreibman, et al) 640 pages [Mirror]

14. Images of Human Behavior: A Brain SPECT Atlas ©2004 (Daniel Amen) 121 pages

15. Blender 3D: Tutorials

16. C++ GUI Programming with Qt 3 ©2004 (Jasmin Blanchette/Mark Summerfield) 464 pages

17. Cross-Platform GUI Programming with wxWidgets ©2006 (Julian Smart/Kevin Hock) 744 pages

18. Compute!'s First Book of Atari Graphics

19. Atari Graphics & Arcade Game Design

20. Computer Graphics Primer

Signal and Imaging Processing Books

Unix/Linux GUI Books

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