TECHTEAM SHUT THE WINDOWS OF THE PAST

Friday, September 19, 2008

Computer Graphics

Computer and Video Game Programming Books

Signal and Imaging Processing Books

Java GUI Programming Books

Unix/Linux GUI Books

1. An Introduction to Programming for Image Analysis with the Visualization Toolkit (VTK) ©2006 (X. Papademetris)

2. 3D Math Primer for Graphics and Game Development ©2002 (Fletcher Dunn) 476 pages [Homepage]

3. Principles of Computerized Tomographic Imaging ©1988-2001 (Aninash C. Kak/Malcolm Slaney)

4. PNG, The Definitive Guide ©1999 (Greg Roelofs) 321 pages [Mirror]

5. Vector Math for 3D Computer Graphics, Third Revision, July 2003

6. Computer Animation: Algorithms and Techniques, 560 pages, ©2001 (Richard Parent)

7. OpenGL Programming Guide: The Official Guide to Learning OpenGL [Mirror]

8. OpenGL Reference Manual: The Official Reference Document to OpenGL [1.1] [1.0] [Homepage]

9. Graphics Programming Black Book ©1997 (Michael Abrash) 1342 pages

10. Simulating Humans: Computer Graphics, Animation, and Control ©1993 (N.I. Badler, et al) 288 pages

11. A Companion to Digital Humanities ©2004 (Susan Schreibman, et al) 640 pages [Mirror]

12. Images of Human Behavior: A Brain SPECT Atlas ©2004 (Daniel Amen) 121 pages

13. Blender 3D: Tutorials

14. Blender 3D: Reference Guide

15. C++ GUI Programming with Qt 3 ©2004 (Jasmin Blanchette/Mark Summerfield) 464 pages

16. Cross-Platform GUI Programming with wxWidgets ©2006 (Julian Smart/Kevin Hock) 744 pages

17. Compute!'s First Book of Atari Graphics

18. Computer Graphics Primer

19. Atari Graphics & Arcade Game Design

20. Encyclopedia of Graphics File Formats ©1996 (James D. Murray/William vanRyper) 1152 pages

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