- Computer and Video Game Programming Books
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- Signal and Imaging Processing Books
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- Java GUI Programming Books
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- Unix/Linux GUI Books
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- An Introduction to Programming for Image Analysis with the Visualization Toolkit (VTK) ©2006 (X. Papademetris)
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- 3D Math Primer for Graphics and Game Development ©2002 (Fletcher Dunn) 476 pages [Homepage]
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- Principles of Computerized Tomographic Imaging ©1988-2001 (Aninash C. Kak/Malcolm Slaney)
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- PNG, The Definitive Guide ©1999 (Greg Roelofs) 321 pages [Mirror]
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- Vector Math for 3D Computer Graphics, Third Revision, July 2003
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- Computer Animation: Algorithms and Techniques, 560 pages, ©2001 (Richard Parent)
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- OpenGL Programming Guide: The Official Guide to Learning OpenGL
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- OpenGL Reference Manual: The Official Reference Document to OpenGL [1.1] [1.0] [Homepage]
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- Graphics Programming Black Book ©1997 (Michael Abrash) 1342 pages
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- Simulating Humans: Computer Graphics, Animation, and Control ©1993 (N.I. Badler, et al) 288 pages
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- A Companion to Digital Humanities ©2004 (Susan Schreibman, et al) 640 pages [Mirror]
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- Images of Human Behavior: A Brain SPECT Atlas ©2004 (Daniel Amen) 121 pages
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- Blender 3D: Tutorials
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- Blender 3D: Reference Guide
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- C++ GUI Programming with Qt 3 ©2004 (Jasmin Blanchette/Mark Summerfield) 464 pages
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- Cross-Platform GUI Programming with wxWidgets ©2006 (Julian Smart/Kevin Hock) 744 pages
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- Compute!'s First Book of Atari Graphics
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- Computer Graphics Primer
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- Atari Graphics & Arcade Game Design
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- Encyclopedia of Graphics File Formats ©1996 (James D. Murray/William vanRyper) 1152 pages
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