TECHTEAM SHUT THE WINDOWS OF THE PAST

Wednesday, September 17, 2008

Computer Graphics

  1. Computer and Video Game Programming Books
  1. Signal and Imaging Processing Books
  1. Java GUI Programming Books
  1. Unix/Linux GUI Books
  1. An Introduction to Programming for Image Analysis with the Visualization Toolkit (VTK) ©2006 (X. Papademetris)
  1. 3D Math Primer for Graphics and Game Development ©2002 (Fletcher Dunn) 476 pages [Homepage]
  1. Principles of Computerized Tomographic Imaging ©1988-2001 (Aninash C. Kak/Malcolm Slaney)
  1. PNG, The Definitive Guide ©1999 (Greg Roelofs) 321 pages [Mirror]
  1. Vector Math for 3D Computer Graphics, Third Revision, July 2003
  1. Computer Animation: Algorithms and Techniques, 560 pages, ©2001 (Richard Parent)
  1. OpenGL Programming Guide: The Official Guide to Learning OpenGL
  1. OpenGL Reference Manual: The Official Reference Document to OpenGL [1.1] [1.0] [Homepage]
  1. Graphics Programming Black Book ©1997 (Michael Abrash) 1342 pages
  1. Simulating Humans: Computer Graphics, Animation, and Control ©1993 (N.I. Badler, et al) 288 pages
  1. A Companion to Digital Humanities ©2004 (Susan Schreibman, et al) 640 pages [Mirror]
  1. Images of Human Behavior: A Brain SPECT Atlas ©2004 (Daniel Amen) 121 pages
  1. Blender 3D: Tutorials
  1. Blender 3D: Reference Guide
  1. C++ GUI Programming with Qt 3 ©2004 (Jasmin Blanchette/Mark Summerfield) 464 pages
  1. Cross-Platform GUI Programming with wxWidgets ©2006 (Julian Smart/Kevin Hock) 744 pages
  1. Compute!'s First Book of Atari Graphics
  1. Computer Graphics Primer
  1. Atari Graphics & Arcade Game Design
  1. Encyclopedia of Graphics File Formats ©1996 (James D. Murray/William vanRyper) 1152 pages

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